The OSS at work:

Defending YOU from meteors! To this day, the OSS quietly and behind the scenes continues to serve and protect our planet. As if meteors suddenly “spontaneously” explode… Either way, you have the OSS to thank for their decades of tireless service. NASA Captured Images Of A Giant Meteor Explosion Over Earth The “fireball,” which exploded … Read moreThe OSS at work:

Commodore PET Emulator

I found a really cool PET emulator today. Even shows the chicklet squares keyboard below the screen with the graphics characters (no touch-typing for this PC). This is a nice looking emulator! Gotta love the 7167 bytes free. The screencap graphic I made is 34,386 bytes just by itself! Check it out at https://www.masswerk.at/pet/

Wowie Jam! Update #4 Elegantly Making a Godot Game Exit

A big nicety is to make the game quit when a player hits the ESC key. Especially when one’s Godot game is going full screen so there isn’t a close button provided by the OS. This turned out to be pretty easy. I added this to the globals.gd file (see the previous update on making … Read moreWowie Jam! Update #4 Elegantly Making a Godot Game Exit

Wowie Jam! Update #3 Global Variables in Godot

I’ve read this documentation page on Singletons so many times. And so many other online Q&A’s about making Global variables in Godot. And those usually point back to that same documentation page. It’s actually SO simple that it needs to be explained more simply: Here’s what worked: Make a new script called globals.gd and save … Read moreWowie Jam! Update #3 Global Variables in Godot